Over two-thirds of all U.S. households play video games, and 49% own an average of 2 console systems. The average game player is over 30 years old (37% are over 36) and has been playing games for 12 years. Forty-seven percent of all game players are women, and women gamers over 18 years old almost double the number of boys age 17 and younger who play games.
In the United States alone, the Video Game Industry brought in 24.75 billion dollars in 2011. Worldwide sales were at 52 billion, and are expected to grow to 70 billion by 2017. This growth is facilitated by the increasing acceptance of video games in modern society, and the expanding adoption of video game methodologies and technologies for use in advertising, business, education, health, politics, research, social activism, training, etc. Application of game design concepts (called “Gamification”) of everyday items like credit cards, frequent flyer programs, and food and drink purchases affects everyone (Starbucks and Subway are great examples of gamified points and reward systems). The bottom line is that video games are quickly becoming an integral part of our everyday lives.
Check out the Fios News coverage of the 2015 NJ Arcade event at Bloomfield College where students and guests tested out the area's latest games -
Bloomfield College’s Bachelor of Arts in Game Design is a four-year program focused on preparing students for a professional career as a game developer. Students work with an industry knowledgeable advisor as they focus on programming, 2D and 3D art, or game design. There is some flexibility within the program and once students find an area of study that they are truly passionate about, they can take additional classes outside of the required core to enhance their skills and experience within that area. The core selection of required courses will ensure that students explore a variety of areas that help them find their strengths and areas of passion while developing a broad working knowledge of the games industry.
This is a practice-orientated program that focuses on core principals, concepts, methodologies and skills that are reinforced through the creation of hands-on projects. Students gain experience with professional software programs and techniques, and are empowered to create a portfolio of programming, 2D, 3D, or game design work. There are also many courses where students will work on collaborative team-based projects that mimic real-world game development environments. Theoretical knowledge and practical methods converge within these environments to provide students with the experience they need to truly understand and overcome the complexities involved in making games.
The Game Development Club, while not an official college organization, is one of the premiere learning and networking opportunities at the college. Over half of all game development students participate in the club and work together to create two games every semester. They utilize professional organizational and development methodologies and software, and upper classmen mentor newer students and help them gain the skills necessary to be successful. The club meets between 2:15pm and 3:45pm every Thursday. New students should be prepared to take advantage of the excellent opportunities this club offers.
Since 2005, Bloomfield College has kept a strong relationship with the Northern New Jersey chapter of the International Game Developer’s Association (IGDA). Many chapter meetings have been held at the college, and chapter coordinators regularly teach at the college and share their professional knowledge and experience. This is an important networking connection for both the mandatory internship program, and future employment opportunities within the games industry.
So if you have an unquenchable passion for games and would like to turn that passion into the skills, connections, and experience necessary to become a professional game developer, Bloomfield College’s Bachelor of Arts in Game Design could be what you’re looking for.
Please also take note of the Common Core and General Education Programs.
Creative Arts and Technology Core is required of all Creative Arts and Technology majors.